Religion: Alchemists most often revere the deities of magic, and invention such as Mystra and Gond. Many alchemists tend toward a lawful alignment due to the dedication required by the trade, but chaotic alchemists are not unheard of. They learn to alter and create new substances, as well as to heal and harm the body.Īlignment: The study of alchemy is a dedicated and logical process, as much so as wizardry. Their knowledge of alchemical substances relates as much to the nature of the body as well as the natural order of the universe. They do so by self study or by learning them from another alchemist or from alchemical texts.
Thus they often have need of a base of operations from which they can spend time equipping themselves for the adventures ahead without risking losing their precious equipment.Ĭharacteristics: Alchemists rely primarily on their craft, and in time, grow to be able to produce more and more powerful elixirs and potions. Adventuring is still hard for an alchemist, who must carry a fragile laboratory with them in order to create their elixirs and items.
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However, with a full selection of elixirs and alchemical items, they can be quite formidable opponents. They are not helpless in combat but are not fighters by nature either. They also seek new materials and new inspiration for advancements in the art. The wealth allows them to buy the materials they need to advance their craft. Some alchemists are often seen as healers, master metallurgists, and apothecaries while others are seen as charlatans and tricksters.Īdventures: Alchemists adventure in search of wealth and knowledge. It is not a profession that can just be embarked upon at a whim.
The path of an alchemist is not an easy one, and requires the tutelage of a master alchemist. They seek to unlock the power within the substances they use, finding ways to mimic spells with elixirs. Special Note: Alchemists have access to any source with alchemical substances, especially Alchemy & Herbalists, and Pale Designs sourcebooks.)Īn alchemist spends significant time researching alchemical lore and experimenting with the art of their craft. (An alternate Base class adapted from various sources primarily Eberron’s “Artificer” class and the Unearthed Arcana. Its been a while since I have posted any creations, but here is my Alchemist. I would be interested is seeing what other ideas are out there as well. As above, I don't think Alchemists have enough flexibility for a core class to themselves, but could be a interesting side gig for a Wizard or Sorcerer. The option for the sub-class is also a good choice. There is also a magical craftsman npc class in the Eberron book if that is the direction desired. Now if a true magic item maker (going well beyond simple spells & potion mixtures) then there are a few class choices for Artificer. Since potions do not have spell effects that go beyond 3rd level, the Adept is suitable especially with a few tweaks to the spell listing, or you could have Divine Alchemists (divine spells) or Arcane Alchemists. thus chosing one of the more flexible npc classes.
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My suggestion of an adapted Adept class was more of an example of how a DM can take something that is already out there and make it work for the task at hand.Īnother point is that I don't think of a pure alchemist as viable for a PC style core class.